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Logicbots compass
Logicbots compass





This brings us back to tu quoque, which it seems to me, in most cases is not an argument at all, and in cases where it is an argument, it is often non-fallacious. The point is, if there is no argument involved, then there is no fallacy involved. One may have come to believe it based on a fallacy, but that's beside the point. "The moon is made of Swiss cheese" is not a fallacy it's just false. A mere assertion is not a fallacy, even if it's false. A fallacy is a bad argument, or a mistake in reasoning. To see why would anyone object to this or defend tu quoque, let's take a step back and ask what constitutes a fallacy. Thus, it is a form of the ad hominem argument." This dismisses someone's point of view based on criticism of the person's inconsistency, and not the position presented. Wikipedia provides a pretty standard definition of tu quoue: "(Latin for "you, too" or "you, also") or the appeal to hypocrisy, is a logical fallacy that attempts to discredit the opponent's position by asserting the opponent's failure to act consistently in accordance with that position it attempts to show that a criticism or objection applies equally to the person making it. when the bot is turning left, it doesn't seem to hit the point zero numbers, and when it turns right, it does.Īnyway.The short answer to this question, I will argue, is "less often than many people think." I hope you will read my longer answer before you decide that I'm wrong. Okay, i swapped the turns, so right is -1. i mean, i had the thing spinning at the start point for several revolutions and not getting a right angle hit. this resulted in the compass never landing on a point-zero heading. or.(read on)Īlso! i did try going from the recommended simulation speed to low simulation speed. the fact that it can't/won't on a left turn. I can't explain why - unless the compass is going from like 179.9 directly to 180.1 or the like, and never hitting the point-zero heading exactly. Then it finds a blue wall, and the counter goes to -1. whatever is to the right of 180, the counter resets to zero. Well, when i turn right, and the counter is one. so that when it's on an exact 0/90/180/270 heading, it matches and knows it's on the right heading. i'm checking the (compass heading divided by 90) vs (clamp(compass heading divided by 90). now, the 'reset' input is controlled by this other routine i have with the compass. when the sensor sees red, it activates the 'add' input, when it sees blue, it activates the 'subtract' input. i'm using a counter to store what direction it is supposed to be turning. The second thing going weird on my bot is. or right and left for no apparent reason (which works best, as wandering only one way leads it to the hazard zone most times). i put four wheels on the GX-52 (instead of my usual two drive wheels and a rollerball), hoping to make it more. if you set a robot down on the floor, how EXACTLY straight are you really gonna get it?īut now this is making me a little nuts. and i agree in the 'chaos theory' of reality. how come my logic bots don't go straight? none of them go straight when they start out. "Colour Maze"! that's it.įirst, in general. turn right at a red wall, turn left at a blue wall. This level (college #8 i think it is?) is kicking my butt.







Logicbots compass